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Unity’sAnimationfeaturesincludeRetargetableanimations,Fullcontrolofanimationweightsatruntime,Eventcallingfromwithintheanimationplayback,SophisticatedStateMachinehierarchiesandtransitions,Blendshapesforfacialanimations,andmore.Readthissectiontofindouthowtoimportandworkwithimportedanimationandhowtoanimateobjects,colours,andanyotherparameterswithinUnityitself.AnimationSystemOverviewUnityhasarichandsophisticatedanimationsystem(sometimesreferredtoas‘Mecanim’).Itprovides:EasyworkflowandsetupofanimationsforallelementsofUnityincludingobjects,characters,andproperties.SupportforimportedHYPERLINK"http://docs.unity3d.com/Manual/class-AnimationClip.html"animationclipsandanimationcreatedwithinUnityHumanoidanimationHYPERLINK"http://docs.unity3d.com/Manual/Retargeting.html"retargeting-theabilitytoapplyanimationsfromonecharactermodelontoanother.Simplifiedworkflowforaligninganimationclips.Convenientpreviewofanimationclips,transitionsandinteractionsbetweenthem.Thisallowsanimatorstoworkmoreindependentlyofprogrammers,prototypeandpreviewtheiranimationsbeforegameplaycodeishookedin.Managementofcomplexinteractionsbetweenanimationswithavisualprogrammingtool.Animatingdifferentbodypartswithdifferentlogic.LayeringandmaskingfeaturesAnimationworkflowUnity’sanimationsystemisbasedontheconceptofHYPERLINK"http://docs.unity3d.com/Manual/class-AnimationClip.html"AnimationClips,whichcontaininformationabouthowcertainobjectsshouldchangetheirposition,rotation,orotherpropertiesovertime.Eachclipcanbethoughtofasasinglelinearrecording.Animationclipsfromexternalsourcesarecreatedbyartistsoranimatorswith3rdpartytoolssuchasMaxorMaya,orcomefrommotioncapturestudiosorothersources.AnimationClipsarethenorganisedintoastructuredflowchart-likesystemcalledanAnimatorController.TheAnimatorControlleractsasa“HYPERLINK"http://docs.unity3d.com/Manual/AnimationStateMachines.html"StateMachine”whichkeepstrackofwhichclipshouldcurrentlybeplaying,andwhentheanimationsshouldchangeorblendtogether.AverysimpleAni